Android
Reach the world's largest mobile audience.
The right first platform when your customers are price-sensitive, international, or in markets where Android share is overwhelming. Native Kotlin where deep hardware access matters.
From customer-facing applications to enterprise mobility solutions, we design and develop secure, scalable mobile applications that improve operations, enhance customer experience, and create new revenue opportunities.
Nobody's board approves a budget for Flutter. They approve it for one of these seven outcomes — and the technology is chosen afterwards, to serve whichever one you picked.
An icon on the home screen is a standing invitation. Repeat purchase becomes two taps instead of a search, a website, and a form.
Self-service scheduling with saved details and automatic reminders — fewer phone calls, fewer no-shows, fewer double bookings.
Field teams see today's jobs, capture proof of work, and close them out on site instead of driving back to file paperwork.
Every re-typed form is a delay and an error. Capture data once, at the point it happens, and let it flow to the systems that need it.
Subscriptions, memberships, in-app ordering, and premium tiers that are impractical to run over the phone.
Push notifications reach people without competing with an inbox — used sparingly, they are the highest-response channel you own.
Live job status, stock levels, and takings visible from anywhere, so decisions happen during the day rather than the week after.
Twelve application types we have shipped repeatedly. Each fails differently under load, which is exactly why the category matters more than the framework.
This is a commercial decision before it is a technical one. We make the recommendation based on your users, your feature list, and your budget — not on what we would enjoy writing.
Reach the world's largest mobile audience.
The right first platform when your customers are price-sensitive, international, or in markets where Android share is overwhelming. Native Kotlin where deep hardware access matters.
Deliver premium experiences for Apple users.
Usually first when your audience is higher-spend or your revenue depends on in-app purchases. Native Swift for the interaction polish Apple users notice immediately.
Build once, deploy across multiple platforms efficiently.
Flutter or React Native when you need both platforms on one budget and one timeline. The right default for most business and internal applications.
Eight phases. The first two exist to make sure we are building the right thing — the most expensive mistake in mobile is a beautifully built app nobody needed.
Who uses this, what job it does, and what has to be true for it to pay for itself.
Current process mapped, then the version worth automating — not the current one, digitised.
Flows and screens designed for one-handed use, poor signal, and interrupted attention.
Platform choice, data model, offline strategy, security, and integration boundaries.
Two-week increments with a running build you can hold, not a reveal at the end.
Real devices, real network conditions, accessibility, and security review before submission.
Store submission, review handling, phased rollout, and crash and analytics monitoring.
OS releases, SDK deprecations, store policy changes, and the features usage data justifies.
Fourteen capabilities we have implemented and maintained in production. Your first release should include the four that matter, not all fourteen.
Compliance, offline requirements, and who actually holds the phone differ completely by sector.
Plenty of studios will build exactly what you specify. That is the problem — the specification is usually the part that needs the most work.
Three representative builds. Figures from app analytics and client operational data over the stated periods.
Engineers filled in paper job sheets, drove back to the office, and someone re-typed them. Invoicing lagged the work by nine days.
"The vans stopped coming back at five just to drop off paper."
Operations Director, Home Services GroupRoughly a third of revenue ran through a delivery marketplace taking a heavy commission, with no access to the customer data behind it.
"We finally know who our regulars are."
Founder, Restaurant GroupA 19% no-show rate across four clinics, with reception spending mornings on reminder calls that mostly went unanswered.
"Reception got their mornings back."
Practice Manager, Healthcare GroupCost is driven by feature count, integration complexity, and whether the app needs a back end and admin panel — not by platform choice. A focused single-purpose app, a customer app with payments and bookings, and an enterprise field-service platform sit at very different points. We quote a fixed price after the discovery workshop, with the scope written down so change requests are visible rather than silent. See pricing.
A focused first release typically runs twelve to sixteen weeks from discovery to store approval. Enterprise platforms with complex integrations run longer. We plan releases so a usable version ships early rather than everything arriving at the end.
Yes. We build native Android and native iOS applications, and cross-platform applications with Flutter or React Native where a shared codebase is the better commercial decision. We recommend the approach based on your feature requirements and budget, not on what we prefer to write.
Yes. We audit the existing codebase, dependencies, and analytics first, then either refactor incrementally or rebuild, depending on what the code can support. Where users and store ratings already exist, we protect them through the transition rather than starting a fresh listing and losing both.
Yes. Mobile apps need ongoing work regardless of usage: OS releases, store policy changes, SDK deprecations, and security patches. Ongoing plans cover updates, monitoring, store compliance, and feature enhancement.
Yes. Common integrations include CRMs, ERPs, booking and scheduling systems, payment providers, accounting platforms, and internal tools via API. Where no API exists, we build the middleware that makes the integration possible — see Custom Software Development.
Yes. Enterprise mobility work covers role-based access, single sign-on, offline functionality for field teams, device management considerations, audit logging, and the security review process your IT function will require. See Digital Transformation.
Whether you're launching a new product or digitizing internal operations, WebChromite builds mobile applications designed for performance, security, and long-term growth.
Scope, platform recommendation, timeline, and a fixed price based on what the app actually has to do.
Request a ProposalThirty minutes to pressure-test the idea — including whether an app is the right answer at all.
Schedule a Discovery CallCodebase, dependencies, crash rates, and store health, with a refactor-or-rebuild recommendation.
Book an App Review